A massive demonic invasion has overwhelmed the Union Aerospace Corporations' (UAC) Mars Research Facility, leaving only chaos and horror in its wake. As one of only a few survivors, you struggle with shock and fear as you fight your way to Hell and back in an epic clash against pure evil.

Built on a revolutionary new 3D graphics engine, Doom III draws you into the most frightening and gripping 3D gaming experience ever created.

Dripping with atmosphere and changing the look of 3D games forever, Doom III features realistic physics, 6-channel surround-sound, and real-time dynamic lightingand shadows that create and environment of ever-changing fear and uncertainty. Compete in vicious multiplayer action where light, shadows, and a totally dynamic world can be used to your advantage or peril.

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It’s been almost 3½ years since the release of Episode 2, but we’re finally here!
Episode 3 has been released.
There is so much new content in the third episode and the playtime is significantly longer.
The episode spans 8 new levels exploring both Mars and the story through action and flashbacks. We had a blast making it and we hope you will enjoy playing it.

Phobos - Episode 3 v.3.0


shot00103


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Installation

Unpak the folder named ‘tfphobos’ into the root of your Doom 3 installation folder. If you have Episode 1 or Episode 2 installed make sure to overwrite all files. Do not rename the folder.

Read the included readme.txt for further installation instructions and solutions to known issues.

Changes notes
- Episode 3 has been added
- Added inspect item for FCE investigation paper in E1M1
- Visually upgraded inspect item system
- Added disable functionality to inspect items
- Added a way to review objectives
- New model for radio device
- New model for radio receiver
- Save game code has changed, which means all save games from version 2.0 no longer works in version 3.0
- Player no longer spams sound reaction to hitting a cushion from under 64 units
- Player shadow is now hidden during flashbacks if its turned on via config
- Added subtitles to Episode 1
- Added subtitles to Episode 2
- Added toggle option for subtitles
- Added a new mug model with UAC, FCE and neutral skin
- Updated spec map texture on FCE soldiers
- Added t-shirt FCE soldier
- Added FCE zombies
- Added Z-FCE
- Updated pointing animation for security guard in E1M1
- The player no longer drops the vanilla Doom 3 shotgun if he dies holding the FCE shotgun
- Added hardhat model
- Updated new objective popup in HUD
- Added FCE keycards
- Added FCE keycard reader
- Added a new enemy - The Baron of Hell (AKA birdman)
- Pressing the grabber button again brings you back to the weapon you had before pressing the grabber button
- Changed the look of the medkits to make them stand out more
- Added Lee jacket model in E1M4
- Added Lee t-shirt model in E1M4

Hope you enjoy Episode 3. And as always, let us know if you experience any bugs.

We could really use some help spreading the word. So please share our mod wherever you can and please leave a review here on moddb. Thanks!

Take care out there!

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Phobos - Episode 3 v.3.0

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Post comment Comments  (0 - 10 of 448)
Guest
Guest - - 693,479 comments

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vm773542
vm773542 - - 48 comments

Всех с Новым Годом !!!!!!

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HELLKNIGHT61
HELLKNIGHT61 - - 25 comments


DO YOU WANT TO PLAY DOOM INSIDE OF AGE OF EMPIRES?: Age of DOOM stand-alone mod is the remake of Doom in the Age of Empires 2 game engine. Age of DOOM is both tactical shooter and isometric shooter game along with “Point and Click” method.

CLICK HERE: Moddb.com

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SweetRamona
SweetRamona - - 5,118 comments

This was my introduction to Doom (as in the first one of the series I ever played).

Kind of dated in some parts, but is still an enjoyable and memorable game.

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PsyWarVeteran
PsyWarVeteran - - 1,891 comments

This game obliterated the opposition when it was shown in 2002, simply unbelievable graphics for the time. Despite not remembered fondly nowadays I still love it. It's a bit tech demo-y sure, but that doesn't mean there isn't a game here. There sure is and it's a pretty good one.

I ask those who keep saying "this isn't Doom", how else were they going to evolve the game going forward? Half-Life's design easily allowed building on top of it, so HL2 continued the formula, what did Doom have beside cleaning levels from monsters and key hunting? Did you expect to roam outlandish levels, shooting monsters and looking for colored keys in the year 2000+? Of course they were going to make it a story driven FPS with horror elements, this was about demons and hell right?

Then Doom 2016 comes out, it's the complete opposite of Doom 3 and those same people dislike that game too! No matter what path the developers take there's a crowd that cannot be pleased when it comes to modern Doom titles, lucky for those guys there are still very high quality mods coming out to for the original Doom / Doom 2 even today.

As for me, I've yet to see a bad Doom game.

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TyrannoWright
TyrannoWright - - 112 comments

I have to ask: has anyone ever attempted to port vanilla textures and sounds over to BFG Edition? I like the source ports for it, but it hurts my senses still seeing the compressed textures and audio where it shouldn't be when even mods don't quite cover everything.

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Phanjam
Phanjam - - 16 comments

i think H3llBaron is working on a retexture pack for BFG...

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RolledNodes
RolledNodes - - 42 comments

Wouldn't it be enough to load the vanilla data with the BFG exe?

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TyrannoWright
TyrannoWright - - 112 comments

Haven't tried it, but I'm not keen on it working since the modified engine handles assets differently from vanilla idTech4.

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RolledNodes
RolledNodes - - 42 comments

Are you talking about .pk4 and .resources files?
The .pk4 file is just a zip file, so you can unzip it and extract the raw contents.
You can load the raw contents with the BFG exe.

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TyrannoWright
TyrannoWright - - 112 comments

Gave it a try, but it's not that stable and the results aren't what I was expecting. Doesn't really replace all of BFG's textures. If it does, it just comes up looking flat. Sounds also go missing with the new audio rendering. I'm not an expert in much of it, so I don' think I'll be able to clean it up for use.

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RolledNodes
RolledNodes - - 42 comments

Sorry to have taken up so much of your time for nothing. Indeed, the BFG exe does not seem to be able to read old files.
BTW, I found a way to load old textures in the BFG system.
You can use RBDOOM3BFG(https://www.moddb.com/mods/rbdoom-3-bfg) for it. This will automatically convert and load old textures.
------
I think I could probably convert most of the sound files. Though for some reason, the title screen sound beeps strangely...
At least I confirmed that the weapons and imps sounded fine.

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TyrannoWright
TyrannoWright - - 112 comments

That is what I used, so I don't think that's the solution.

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RolledNodes
RolledNodes - - 42 comments

Really? Darn, things seem to be more complicated than I thought.
If you could give me a list of textures and sounds I could convert them myself.

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